Spells can be mapped to the triggers, as well as the Y and B buttons, and potions sit neatly on the shoulder bumpers. Sacrilege, we know, but in all honesty Runic has done a fantastic job. Torchlight's control mapping lends itself perfectly to the 360 controller - so much so, that we actually enjoyed our time with the Xbox version more than the PC edition. How does it feel to play on an Xbox controller then? Beautifully, in fact. Still, the action helps to quell this issue, and we can't honestly say it was a deal-breaker. Brown, grey and other such charming colour palettes are the main dish of the day, and eventually every level begins to look the same. It doesn't help that the environments are rather dull. That being said, anyone already familiar with Torchlight will also know that a feeling of repetition eventually sets in, after you're asked to enter the same dungeons for the umpteenth time to retrieve something that you don't really care about or take note of, because it's all the same at the end of the day. The environments could feel a little more varied Ploughing through the hordes is incredibly addictive, and grabbing as many side-quests as you can adds to the replay value, throwing you back into areas you're already familiar with, but garnishing new objectives. Apart from having your own pet to bite at the heels of baddies, you can also use certain spells to summon your own demons and skeletons, creating your own mini-army.Īs with the first time around, Torchlight is an entertaining killfest with a real 'just one more dungeon' feel. Enemies will drop items that can be equipped or sold, and building up your cashflow to buy even beefier swords later on makes progression even more delicious. Along the way, you'll acquire new spells, skills, weapons and armour, and mixing these all up to create exactly the experience you want is key to getting full enjoyment out of the game.Īll the makings of a classic RPG are bundled in there. You can be surrounded by half a dozen enemies, and they'll all fall to one swift slice of your fire-enhanced sword. You're then left to engage in hours of nasty-bashing fun, cutting down spiders, trolls, goblins, the works. Players choose from a few different classes, determining whether they'll be best in melee combat, ranging attacking or magic. The reasoning is benign.Ī quick recap of what Torchlight is all about but we move on the Xbox vs PC analysis. This is a game about powering through underground mines and dungeons and the like, killing anything in your path. Torchlight has some kind of story, but let's be honest - it isn't all that important. The village of Torchlight is in need of a hero! There are strange goings-on, and you are the man or woman for the job. Runic also decided that we all obviously have 52 inch TVs, and therefore the resolution should be incredibly high and the text should be teeny tiny, causing mild discomfort on the eyes. Of course, this being basically a straight up port - albeit with some graphics tweaks and sprinklings of extra content - many of the original issues remain, such as the dull, repetitive environments. With spells set to the triggers, bumpers and buttons, and character management made very simple indeed, we found ourselves thoroughly enjoying our latest playthrough of the smash and grind title.īutton mapping is cleverly done, and feels great on Xbox Torchlight on Xbox Live Arcade not only feels great, but it actually controls better than the PC original. Imagine World of Warcraft on Xbox! Preposterous! So when Runic Games announced that it was bringing its PC hit Torchlight to console, we were understandably cautious.Īs it turns out, we owe the developer a full apology. RPG veterans love their keyboard set-ups, with spells set to various numbers and complete mouse control. Porting a hack 'n' slash RPG over from the PC to the Xbox 360 sounds like rather tricky business.
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